Five Nights At Freddy's Into the Pit
Mega Cat Studios Pittsburgh PA, 2023-2024 |
Genre: Horror, Survival, 2D Adventure
Platform(s): Steam, Coming to consoles soon My role: Producer Tools I used: Google Suite, Trello, Slack, Mantis Bug Tracker, Unity Description: Five Nights at Freddy's Into the Pit is a 2D adventure horror game based on the book of the same name, Into the Pit. As of September 2024, more than 185,000 copies have been sold, and it has received overwhelmingly positive reviews (96\%) on Steam. Challenges:
Throughout the production we used an iterative game design approach to encourage innovation and quick decision-making. As the producer, I'm responsible for a fun core gameplay loop and maximizing appeal to target audiences. Beyond that, we wanted to make the game as accessible as possible, and I had an active role in developing and designing the accessibility features. |
MSG Sphere
Madison Square Garden Entertainment, Interactive Burbank CA, 2022 |
Genre: Location Based Entertainment, Multiplayer, Mobile
Platform: Unreal for large format screen, mobile My role: Game Design Student Associate Tools I used: Unreal Engine, Photoshop, Jira Mentor: Anthony Russo Description: MSG Sphere at The Venetian is a sphere-shaped music and entertainment arena being built in Paradise, Nevada. The sphere-shaped venue will have a capacity of 17,500 and feature the world's largest LED screen. My team focuses on creating large-scale multiplayer interactive experiences that could take place in the Sphere. Challenges:
As a game designer
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It Takes Two Dogs!
CMU, ETC, Building Virtual Worlds Pittsburgh PA, 2021 |
Genre: Co-op; Arcade
Platform(s): HTC Vive trackers, Unity My role: Designer, 2D&3D artist, Producer Tools I used: Maya, Substance Painter, Unity, Procreate Team members: Bokang Wang, Chao Li, Eiko Qu, Nelson Nie, Xiao Han Description: It Takes Two Dogs is a fun co-op game created in the time span of one week using the HTC Vive trackers. Two players will play a two-headed hotdog dog together to catch food that falls from the sky, meanwhile they have to avoid forks and knives that will hurt them. Challenges:
As a game designer, I designed the theme and mechanics of the game. I also tweaked the mechanics with our programmers to make the game more fun. As an artist, I created some assets including the two-headed dog. I also drew the background and the UI for the game. |
COLORIZE
CMU, ETC, Semester Project Pittsburgh PA, 2022 |
Genre: Edutainment
Platform: Mixed platforms including Arduino, pc, whiteboard, etc Client: Center for Arts and Education at West Liberty University My role: Producer, artist, researcher Tools I used: Agile, Trello, Premiere, Wordpress, Team members: Caitlyn Lenhoff, Ebrahim Karam, Max Cameron, Qin Zhang, Wizard Hsu, Xiao Han Description: Colorize is a project at CMU’s Entertainment Technology Center with a goal to create hardware prototypes and documentation for activities that will introduce elementary school students in K- 2nd grade to the colors of the light spectrum and light color mixing. The Colorize contains 4 hardware prototypes made with different technologies. The project is built for West Liberty University’s Center for Arts and Education. Challenges:
As an artist, I handcrafted some shadow puppets that were used in the shadow puppet activity. I also edited our promo video for the project. As a game designer, I contributed to the brainstorming, the tweaking and the documentation of the prototypes. I made a short and clear tutorial video for each prototype for our users. |
YO-HO-HO
CMU, ETC, Intro to Game Design Pittsburgh PA, 2022 |
Genre: Tile moving; race game
Platform: Tabletop, google slide My role: Designer, artist Team member: Xiao Han Description: 3 groups of pirates who absolutely hate each other are all trapped in the middle of the ocean. In the middle of the ocean there is a huge whirlpool that is moving very fast and destroying the tiny islands. Every group wants to be the first group that can escape from the whirlpool and land on the shore of the great continent, because on the continent there is also treasure waiting for them. Only one team will claim treasure, and only one team will survive. This game is inspired by Up the River, and has some of its most important mechanics remaining. Challenges:
As a game designer, I designed the mechanics and the rules of the game. I implemented it in Google Slides. As an artist, I made the game board. |
Celestial
CMU, ETC, Building Virtual Worlds Pittsburgh PA, 2021 |
Genre: coloring game, free form
Platform: Quest 2 VR My role: Designer, 3D artist, voice actor for princess Tools I used: Maya, Unity Team members: Caitlyn Lenhoff, Kayi Ng, Max Cameron, Xiao Han, Tairan Gao Description: Celestial is a free form coloring game that is made with Quest2 VR. In the game, the player helps the princess to color a small island with stars and bring the island back to life.This game is designed with the theme “feeling of freedom” in mind. Throughout the development, “naive" guests were invited to play without direct guidance or instruction. Our main goal was to create a little world where people are guided by their own intuition and make the world colorful. Challenges:
As a game designer, I added elements of discovery and surprise to the game to make players more engaged in the experience. As an Artist, I designed the environment and built 3D models that went into the environment. I also rigged and animated the bird that was designed as a surprise for the player. |
Don't Wake Up
CMU, ETC, Intro to Game Design Pittsburgh PA, 2022 |
Genre: Asymmetrical co-op, puzzle solving
Platform: Tabletop My role: Designer, researcher, artist Team members: Caitlyn Lenhoff, Phoebe Wang, Xiao Han Description: Don’t Wake Up is a cooperative, puzzle solving game. Two players, playing an experienced alien(surveyor) and a young alien(operator), will work together to help the young alien pass the ultimate test of human abduction. You succeed if you could abduct a human by moving them out their window without waking them from their slumber. However, during the operation, each player has part of the information, and they must communicate with each other using a limited choice of words to get the information through. Challenges:
As an artist, I crafted some tactile game pieces with cardboard. |
Wild Ones
CMU, ETC, Intro to Game Design Pittsburgh PA, 2022 |
Genre: Co-op; Action point
Platform: Tabletop My role: Designer, researcher Team members: Rohit Sharma, Xiao Han Description: Wild Ones is a two player co-op transformational board game aimed to raise the awareness of preserving native biodiversity. The players will work together to transform a bug-infested garden full of exotic flowers to a native plant garden that's healthy and beneficial to the ecosystem. This game is inspired by the non-profit organization, Wild Ones, Western PA chapter. Challenges:
As a game designer, I did research on the subject and the NGO. I proposed the idea of Native Plants VS Exotic Plants. I wrote the rules of the game and iterated on it many times. |
Spelun-King
CMU, ETC, Intro to Game Design Pittsburgh PA, 2022 |
Genre: Roll-and-write
Platform: Tabletop My role: Designer, researcher, artist Team member: Xiao Han Description: Spelun-King is a single player roll-and-write game themed around caving. The goal is to connect as many entrances and exits as possible to score the maximum of points. The major mechanics were decided before the project started, and the theme, caving, is randomly chosen from the activity page on Wikipedia. Challenges:
As a game designer, I designed the mechanics and the rules of the game. As an artist, I designed and drew the game board. |
Raft Away
CMU, ETC, Building Virtual Worlds Pittsburgh PA, 2021 |
Genre: Story-based
Platform(s): Quest 2 VR My role: Narrative designer, 3D artist Tools I used: Maya, Substance Painter, Unity Team members: Huijie Bao, Xiao Han, Tanvi Ganu, Tiange Zhou, Tongzhou Wang Description: You are on a boat with your friend out in the ocean. Food is getting scarce, and your friend is getting sick. One day, your friend passes away, and you are starving…Raft Away is a survival game with a twist. It proposes one question to our player — if you have to eat your friend’s corpse to survive, would you do it? This short experience is created for the story round of Building Virtual Worlds. The goal of the team is to use the player's interaction with the world to drive the story. Challenges:
As an artist, I created the character model and several pieces in the environment and the respective textures. I also did some of the animation. |
Sturm
CMU, ETC, Building Virtual Worlds Pittsburgh PA, 2021 |
Genre: Arcade
Platform: HoloLens 2, Unity My role: Designer, 3D artist Tools I used: Maya, Unity Team members: James Finkel, Jennifer Liao, Nolan O'Keefe, Xiao Han, Yifan Shan Description: Sturm is a short, colorful, fast paced game that runs on Hololens2. The player is the god in this world. They have to put out the fire on the little elves’ home caused by the lightning and gray clouds. We used the hand tracking function of Hololens2 and developed the mechanics based around pitching and pulling the clouds. Challenges:
As a game designer, I designed the onboarding phase of the game. To start the game, players have to interact with a big cloud that acts as a start button. Players are asked to pinch and pull the button to start the game. During the process, players can learn the core mechanics without going through a tutorial or instruction. As an Artist, I worked on modeling objects in the environment including the trees and the elves’ house. With the limited time we were given, I’m glad we were able to deliver something that's interesting and aesthetically pleasing. |